Interactive exhibit about the ability on how to best organize and exploit the team resources.

The game aim is to wake up Atlat using the light.

The central altar is a weighing scale responding to the players weight: when they step down, they lose points whereas to gain points, they must simultaneously light up two lights of the same colour that will alternatively flash on the wall.

The resulting amount of points – as a difference between those lost in stepping down and those gained with the lights – will determine whether the door opens or not.

The button must be kept down until flashing stops.